Here’s a question that people have asked me when I tell them I’m working on another novel: Is it easier (or faster) the second time around?
During the original Kickstarter project I leaned heavily on a software development metaphor, involving beta-testing, bug fixing, etc. As I’ve been talking to friends about this new book, and about having a career as an author, what I find myself reaching for is a hardware development metaphor.
Think of a novel as a set of core technologies: point of view, theme, sentence structure, use of imagery, manner of exposition … they’re like multi-touch sensors, linear feedback actuators, single-sheet-aluminum-stamping, sapphire crystal glass. Some writers do innovate at the component level, but most everyone else is learning how to work with existing technologies, combine them in different ways.
An author could spend her first book learning how to write really convincingly in first person single-narrator and in her next book tackle multiple narrators, more daring themes. A different author could do a lot of narrative memoir about the overwhelming aliveness of air missions across the Saharan desert and then scale down those technologies into a new form factor – a children’s book about a little prince. A third author could spend a decade perfecting one form factor, figuring out to write realistic modern-day stories about teenagers really really well. I mean, isn’t The Fault In Our Stars basically the Macbook Air of young adult novels?
You might’ve heard, leading up to this week’s Apple Watch events, about the company’s clandestine design studio where prototypes are evaluated on evolutionary fit: